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@@ -0,0 +1,240 @@
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+import { defineComponent, onMounted , ref, effect} from "vue";
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+import { string } from "vue-types";
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+import { useCompData } from ".";
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+import { useEditor } from "../../../..";
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+import { View } from "../View";
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+import { CompUI } from "../..";
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+import { values } from "lodash";
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+import { Angle } from "@/modules/editor/controllers/SelectCtrl/objects/mathUtils";
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+
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+function findNearestPoint(points: number[][], w:number, h:number, sx:number, sy:number) {
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+ const n = points.length;
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+ let minv = 100000;
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+ let minIndex = -1;
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+ const positions = []
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+
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+ for(let i=0; i<n; i++) {
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+ const p = points[i];
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+ const x = w *p[0];
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+ const y = h *p[1];
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+ positions.push([x, y]);
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+
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+ const ln = (sx-x)*(sx-x) + (sy-y)*(sy-y);
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+ if ( ln < minv ) {
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+ minIndex = i;
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+ minv = ln;
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+ if(!(sx < (x -10) || sx > (x + 10) || sy < (y -10) || sy > (y+10) ) ) {
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+ return {clicked: true, index: i};
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+ }
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+ }
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+ }
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+
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+ let preIndex = minIndex -1;
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+ if (preIndex < 0 ) preIndex = n-1;
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+ let afterIndex = minIndex + 1;
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+ if ( afterIndex >= n) afterIndex = 0;
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+
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+ const currV = {x:sx-positions[minIndex][0], y:sy-positions[minIndex][1]};
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+ const preV = {x:positions[preIndex][0]-positions[minIndex][0], y:positions[preIndex][1]-positions[minIndex][1]}
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+ const afterV = {x:positions[afterIndex][0]-positions[minIndex][0], y:positions[afterIndex][1]-positions[minIndex][1]}
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+
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+ const a1 = Angle(currV, preV)
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+ const a2 = Angle(currV, afterV);
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+
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+ if (a1 < a2) {
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+ return {index: preIndex};
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+ }
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+
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+ return {index: minIndex};
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+}
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+
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+export const Component = defineComponent({
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+ props: {
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+ compId: string().isRequired,
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+ },
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+ setup(props) {
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+ const { helper, controls , store} = useEditor();
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+ const data = useCompData(props.compId);
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+ const canvasRef = ref<HTMLCanvasElement>();
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+ onMounted(()=>{
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+
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+ // draw();
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+ let isDragingIndex = -1;
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+ canvasRef.value?.addEventListener("dblclick", function(e:MouseEvent){
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+
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+ const x = helper.pxToDesignSize(e.offsetX )
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+ const y = helper.pxToDesignSize(e.offsetY)
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+
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+ const points = data.value.points as number[][];
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+ const w = data.layout.size[0];
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+ const h = data.layout.size[1];
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+ //判断直线相交求解点到直线的距离
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+ const ret = findNearestPoint(data.value.points, w , h, x, y);
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+ //判断是否
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+ console.log("dbclick=>xxxxx", ret);
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+ if (ret.clicked) {//点击删除
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+ points.splice(ret.index, 1);
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+ if (points.length < 4) {
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+ return;
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+ }
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+
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+ } else {
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+ points.splice(ret.index+1, 0, [x / w, y / h]);
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+ }
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+
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+ draw();
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+ })
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+
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+ canvasRef.value?.addEventListener("mousedown", function(e:MouseEvent){
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+ if (store.currCompId != props.compId) return;
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+
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+ const el = canvasRef.value as HTMLCanvasElement;
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+ const x = helper.pxToDesignSize(e.offsetX )
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+ const y = helper.pxToDesignSize(e.offsetY)
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+
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+ console.log(x , y);
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+
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+ const points = data.value.points as number[][];
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+ const width = data.layout.size[0];
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+ const height = data.layout.size[1];
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+
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+ let n = points.length;
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+ isDragingIndex = -1;
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+ let initX = 0;
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+ let initY = 0;
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+
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+ while(n--) {
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+ const p = points[n];
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+
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+ const px = width * p[0];
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+ const py = height * p[1];
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+
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+ if(!(x < (px -10) || x > (px + 10) || y < (py -10) || y > (py+10) ) ) {
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+ isDragingIndex = n;
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+ initX = p[0]
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+ initY = p[1]
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+ break;
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+ }
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+
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+ }
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+
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+ const dragingX = x;
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+ const dragingY = y;
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+
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+ if (isDragingIndex != -1) {
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+ e.preventDefault();
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+ e.stopPropagation();
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+
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+ const move = function (e:MouseEvent){
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+ if ( isDragingIndex == -1) return;
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+
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+ const offx = (helper.pxToDesignSize(e.offsetX ) - dragingX) / width;
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+ const offy = (helper.pxToDesignSize(e.offsetY ) - dragingY) / height;
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+
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+ points[isDragingIndex][0] = initX + offx;
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+ points[isDragingIndex][1] = initY + offy;
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+
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+ draw();
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+ }
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+
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+ el.addEventListener("mousemove", move)
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+
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+ el.addEventListener("mouseup", function(e:MouseEvent){
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+ el.removeEventListener("mousemove", move);
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+ });
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+
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+ el.addEventListener("mouseleave", function(e:MouseEvent){
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+ el.removeEventListener("mousemove", move);
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+ })
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+
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+
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+ }
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+ }, )
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+
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+
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+ effect(draw);
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+ })
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+
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+
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+
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+
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+ function draw() {
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+ const canvas = canvasRef.value as HTMLCanvasElement;
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+ if (!canvas) return;
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+
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+ const ctx = canvasRef.value?.getContext("2d") as CanvasRenderingContext2D;
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+
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+ const width = data.layout.size[0];
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+ const height = data.layout.size[1];
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+ canvas.width = Math.ceil(Math.max(1, width));
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+ canvas.height = Math.ceil(Math.max(1, height));
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+ ctx.clearRect(0, 0, canvas.width, canvas.height);
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+ ctx.lineWidth = data.value.lineWidth;
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+
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+
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+ ctx.strokeStyle = data.value.lineColor;
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+
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+ const padding = 0.2;
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+
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+ ctx.lineJoin = "round";
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+ ctx.beginPath();
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+
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+
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+ let points = data.value.points as number[][];
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+ if (data.value.points.length == 0) {
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+ data.value.points = [[padding, 0.5, 0.4, 0.1], [1 - padding, 0.5, 0.4, 0.1]];
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+ points = data.value.points;
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+ }
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+
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+ points.forEach((p, index)=>{
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+ const x = width * p[0];
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+ const y = height * p[1];
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+ if (index == 0) {
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+ ctx.moveTo(x, y)
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+ } else {
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+ const preIndex = index -1;
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+ const prep = points[preIndex];
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+ if (prep[2] != undefined) {
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+ ctx.quadraticCurveTo( width *prep[2], height *prep[3], x, y);
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+ } else {
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+ ctx.lineTo(x, y);
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+ }
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+ }
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+ })
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+
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+ if (data.value.isClose) {
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+ ctx.closePath();
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+ }
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+
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+ if (data.value.lineWidth !== 0) {
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+ ctx.stroke();
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+ }
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+
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+ if (data.value.isFill) {
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+ let bColor = data.value.fillColor;
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+ if (!bColor) bColor = data.value.lineColor;
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+ ctx.fillStyle = bColor;
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+ ctx.fill();
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+ }
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+
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+ points.forEach((p, index)=>{
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+ const x = width * p[0];
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+ const y = height * p[1];
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+
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+ if (store.isEditMode && store.currCompId == props.compId) {
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+ ctx.fillStyle = "red"
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+
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+ ctx.beginPath();
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+ ctx.arc(x, y, 5, 0, Math.PI*2);
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+ ctx.fill();
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+ }
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+ })
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+ }
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+
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+ return () => (
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+ <View compId={props.compId}>
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+ <canvas ref={canvasRef} style={{width:"100%", height: "100%"}}> </canvas>
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+ </View>
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+ );
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+ },
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+});
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