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@@ -0,0 +1,637 @@
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+export interface NormMsg {
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+ sub?: string;
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+ msg?: string;
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+ error?: string;
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+ type?: string;
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+ fva11?: number;
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+ fva12?: number;
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+ iva11?: number;
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+ iva12?: number;
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+}
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+
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+export function encodeNormMsg(message: NormMsg): Uint8Array {
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+ let bb = popByteBuffer();
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+ _encodeNormMsg(message, bb);
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+ return toUint8Array(bb);
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+}
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+
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+function _encodeNormMsg(message: NormMsg, bb: ByteBuffer): void {
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+ // optional string sub = 1;
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+ let $sub = message.sub;
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+ if ($sub !== undefined) {
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+ writeVarint32(bb, 10);
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+ writeString(bb, $sub);
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+ }
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+
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+ // optional string msg = 2;
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+ let $msg = message.msg;
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+ if ($msg !== undefined) {
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+ writeVarint32(bb, 18);
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+ writeString(bb, $msg);
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+ }
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+
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+ // optional string error = 3;
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+ let $error = message.error;
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+ if ($error !== undefined) {
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+ writeVarint32(bb, 26);
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+ writeString(bb, $error);
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+ }
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+
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+ // optional string type = 4;
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+ let $type = message.type;
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+ if ($type !== undefined) {
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+ writeVarint32(bb, 34);
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+ writeString(bb, $type);
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+ }
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+
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+ // optional float fva11 = 5;
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+ let $fva11 = message.fva11;
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+ if ($fva11 !== undefined) {
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+ writeVarint32(bb, 45);
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+ writeFloat(bb, $fva11);
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+ }
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+
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+ // optional float fva12 = 6;
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+ let $fva12 = message.fva12;
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+ if ($fva12 !== undefined) {
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+ writeVarint32(bb, 53);
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+ writeFloat(bb, $fva12);
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+ }
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+
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+ // optional int32 iva11 = 7;
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+ let $iva11 = message.iva11;
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+ if ($iva11 !== undefined) {
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+ writeVarint32(bb, 56);
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+ writeVarint64(bb, intToLong($iva11));
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+ }
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+
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+ // optional int32 iva12 = 8;
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+ let $iva12 = message.iva12;
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+ if ($iva12 !== undefined) {
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+ writeVarint32(bb, 64);
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+ writeVarint64(bb, intToLong($iva12));
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+ }
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+}
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+
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+export function decodeNormMsg(binary: Uint8Array): NormMsg {
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+ return _decodeNormMsg(wrapByteBuffer(binary));
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+}
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+
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+function _decodeNormMsg(bb: ByteBuffer): NormMsg {
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+ let message: NormMsg = {} as any;
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+
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+ end_of_message: while (!isAtEnd(bb)) {
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+ let tag = readVarint32(bb);
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+
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+ switch (tag >>> 3) {
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+ case 0:
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+ break end_of_message;
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+
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+ // optional string sub = 1;
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+ case 1: {
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+ message.sub = readString(bb, readVarint32(bb));
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+ break;
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+ }
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+
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+ // optional string msg = 2;
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+ case 2: {
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+ message.msg = readString(bb, readVarint32(bb));
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+ break;
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+ }
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+
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+ // optional string error = 3;
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+ case 3: {
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+ message.error = readString(bb, readVarint32(bb));
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+ break;
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+ }
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+
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+ // optional string type = 4;
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+ case 4: {
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+ message.type = readString(bb, readVarint32(bb));
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+ break;
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+ }
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+
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+ // optional float fva11 = 5;
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+ case 5: {
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+ message.fva11 = readFloat(bb);
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+ break;
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+ }
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+
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+ // optional float fva12 = 6;
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+ case 6: {
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+ message.fva12 = readFloat(bb);
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+ break;
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+ }
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+
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+ // optional int32 iva11 = 7;
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+ case 7: {
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+ message.iva11 = readVarint32(bb);
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+ break;
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+ }
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+
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+ // optional int32 iva12 = 8;
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+ case 8: {
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+ message.iva12 = readVarint32(bb);
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+ break;
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+ }
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+
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+ default:
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+ skipUnknownField(bb, tag & 7);
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+ }
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+ }
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+
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+ return message;
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+}
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+
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+export interface Long {
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+ low: number;
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+ high: number;
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+ unsigned: boolean;
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+}
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+
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+interface ByteBuffer {
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+ bytes: Uint8Array;
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+ offset: number;
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+ limit: number;
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+}
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+
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+function pushTemporaryLength(bb: ByteBuffer): number {
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+ let length = readVarint32(bb);
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+ let limit = bb.limit;
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+ bb.limit = bb.offset + length;
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+ return limit;
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+}
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+
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+function skipUnknownField(bb: ByteBuffer, type: number): void {
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+ switch (type) {
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+ case 0: while (readByte(bb) & 0x80) { } break;
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+ case 2: skip(bb, readVarint32(bb)); break;
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+ case 5: skip(bb, 4); break;
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+ case 1: skip(bb, 8); break;
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+ default: throw new Error("Unimplemented type: " + type);
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+ }
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+}
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+
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+function stringToLong(value: string): Long {
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+ return {
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+ low: value.charCodeAt(0) | (value.charCodeAt(1) << 16),
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+ high: value.charCodeAt(2) | (value.charCodeAt(3) << 16),
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+ unsigned: false,
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+ };
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+}
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+
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+function longToString(value: Long): string {
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+ let low = value.low;
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+ let high = value.high;
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+ return String.fromCharCode(
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+ low & 0xFFFF,
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+ low >>> 16,
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+ high & 0xFFFF,
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+ high >>> 16);
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+}
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+
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+// The code below was modified from https://github.com/protobufjs/bytebuffer.js
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+// which is under the Apache License 2.0.
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+
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+let f32 = new Float32Array(1);
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+let f32_u8 = new Uint8Array(f32.buffer);
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+
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+let f64 = new Float64Array(1);
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+let f64_u8 = new Uint8Array(f64.buffer);
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+
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+function intToLong(value: number): Long {
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+ value |= 0;
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+ return {
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+ low: value,
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+ high: value >> 31,
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+ unsigned: value >= 0,
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+ };
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+}
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+
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+let bbStack: ByteBuffer[] = [];
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+
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+function popByteBuffer(): ByteBuffer {
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+ const bb = bbStack.pop();
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+ if (!bb) return { bytes: new Uint8Array(64), offset: 0, limit: 0 };
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+ bb.offset = bb.limit = 0;
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+ return bb;
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+}
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+
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+function pushByteBuffer(bb: ByteBuffer): void {
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+ bbStack.push(bb);
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+}
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+
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+function wrapByteBuffer(bytes: Uint8Array): ByteBuffer {
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+ return { bytes, offset: 0, limit: bytes.length };
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+}
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+
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+function toUint8Array(bb: ByteBuffer): Uint8Array {
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+ let bytes = bb.bytes;
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+ let limit = bb.limit;
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+ return bytes.length === limit ? bytes : bytes.subarray(0, limit);
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+}
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+
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+function skip(bb: ByteBuffer, offset: number): void {
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+ if (bb.offset + offset > bb.limit) {
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+ throw new Error('Skip past limit');
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+ }
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+ bb.offset += offset;
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+}
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+
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+function isAtEnd(bb: ByteBuffer): boolean {
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+ return bb.offset >= bb.limit;
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+}
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+
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+function grow(bb: ByteBuffer, count: number): number {
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+ let bytes = bb.bytes;
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+ let offset = bb.offset;
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+ let limit = bb.limit;
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+ let finalOffset = offset + count;
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+ if (finalOffset > bytes.length) {
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+ let newBytes = new Uint8Array(finalOffset * 2);
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+ newBytes.set(bytes);
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+ bb.bytes = newBytes;
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+ }
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+ bb.offset = finalOffset;
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+ if (finalOffset > limit) {
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+ bb.limit = finalOffset;
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+ }
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+ return offset;
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+}
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+
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+function advance(bb: ByteBuffer, count: number): number {
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+ let offset = bb.offset;
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+ if (offset + count > bb.limit) {
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+ throw new Error('Read past limit');
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+ }
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+ bb.offset += count;
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+ return offset;
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+}
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+
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+function readBytes(bb: ByteBuffer, count: number): Uint8Array {
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+ let offset = advance(bb, count);
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+ return bb.bytes.subarray(offset, offset + count);
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+}
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+
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+function writeBytes(bb: ByteBuffer, buffer: Uint8Array): void {
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+ let offset = grow(bb, buffer.length);
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+ bb.bytes.set(buffer, offset);
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+}
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+
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+function readString(bb: ByteBuffer, count: number): string {
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+ // Sadly a hand-coded UTF8 decoder is much faster than subarray+TextDecoder in V8
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+ let offset = advance(bb, count);
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+ let fromCharCode = String.fromCharCode;
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+ let bytes = bb.bytes;
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+ let invalid = '\uFFFD';
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+ let text = '';
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+
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+ for (let i = 0; i < count; i++) {
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+ let c1 = bytes[i + offset], c2: number, c3: number, c4: number, c: number;
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+
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+ // 1 byte
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+ if ((c1 & 0x80) === 0) {
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+ text += fromCharCode(c1);
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+ }
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+
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+ // 2 bytes
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+ else if ((c1 & 0xE0) === 0xC0) {
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+ if (i + 1 >= count) text += invalid;
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+ else {
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+ c2 = bytes[i + offset + 1];
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+ if ((c2 & 0xC0) !== 0x80) text += invalid;
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+ else {
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+ c = ((c1 & 0x1F) << 6) | (c2 & 0x3F);
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+ if (c < 0x80) text += invalid;
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+ else {
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+ text += fromCharCode(c);
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+ i++;
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+ }
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+ }
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+ }
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+ }
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+
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+ // 3 bytes
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+ else if ((c1 & 0xF0) == 0xE0) {
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+ if (i + 2 >= count) text += invalid;
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+ else {
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+ c2 = bytes[i + offset + 1];
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+ c3 = bytes[i + offset + 2];
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+ if (((c2 | (c3 << 8)) & 0xC0C0) !== 0x8080) text += invalid;
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+ else {
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+ c = ((c1 & 0x0F) << 12) | ((c2 & 0x3F) << 6) | (c3 & 0x3F);
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+ if (c < 0x0800 || (c >= 0xD800 && c <= 0xDFFF)) text += invalid;
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+ else {
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+ text += fromCharCode(c);
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+ i += 2;
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+ }
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+ }
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+ }
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+ }
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+
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+ // 4 bytes
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+ else if ((c1 & 0xF8) == 0xF0) {
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+ if (i + 3 >= count) text += invalid;
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+ else {
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+ c2 = bytes[i + offset + 1];
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+ c3 = bytes[i + offset + 2];
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+ c4 = bytes[i + offset + 3];
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+ if (((c2 | (c3 << 8) | (c4 << 16)) & 0xC0C0C0) !== 0x808080) text += invalid;
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+ else {
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+ c = ((c1 & 0x07) << 0x12) | ((c2 & 0x3F) << 0x0C) | ((c3 & 0x3F) << 0x06) | (c4 & 0x3F);
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+ if (c < 0x10000 || c > 0x10FFFF) text += invalid;
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+ else {
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+ c -= 0x10000;
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+ text += fromCharCode((c >> 10) + 0xD800, (c & 0x3FF) + 0xDC00);
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+ i += 3;
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+ }
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+ }
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+ }
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+ }
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+
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+ else text += invalid;
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+ }
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+
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+ return text;
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+}
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+
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+function writeString(bb: ByteBuffer, text: string): void {
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+ // Sadly a hand-coded UTF8 encoder is much faster than TextEncoder+set in V8
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+ let n = text.length;
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+ let byteCount = 0;
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+
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+ // Write the byte count first
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+ for (let i = 0; i < n; i++) {
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+ let c = text.charCodeAt(i);
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+ if (c >= 0xD800 && c <= 0xDBFF && i + 1 < n) {
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+ c = (c << 10) + text.charCodeAt(++i) - 0x35FDC00;
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+ }
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+ byteCount += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4;
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+ }
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+ writeVarint32(bb, byteCount);
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+
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+ let offset = grow(bb, byteCount);
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+ let bytes = bb.bytes;
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+
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+ // Then write the bytes
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|
|
|
+ for (let i = 0; i < n; i++) {
|
|
|
|
+ let c = text.charCodeAt(i);
|
|
|
|
+ if (c >= 0xD800 && c <= 0xDBFF && i + 1 < n) {
|
|
|
|
+ c = (c << 10) + text.charCodeAt(++i) - 0x35FDC00;
|
|
|
|
+ }
|
|
|
|
+ if (c < 0x80) {
|
|
|
|
+ bytes[offset++] = c;
|
|
|
|
+ } else {
|
|
|
|
+ if (c < 0x800) {
|
|
|
|
+ bytes[offset++] = ((c >> 6) & 0x1F) | 0xC0;
|
|
|
|
+ } else {
|
|
|
|
+ if (c < 0x10000) {
|
|
|
|
+ bytes[offset++] = ((c >> 12) & 0x0F) | 0xE0;
|
|
|
|
+ } else {
|
|
|
|
+ bytes[offset++] = ((c >> 18) & 0x07) | 0xF0;
|
|
|
|
+ bytes[offset++] = ((c >> 12) & 0x3F) | 0x80;
|
|
|
|
+ }
|
|
|
|
+ bytes[offset++] = ((c >> 6) & 0x3F) | 0x80;
|
|
|
|
+ }
|
|
|
|
+ bytes[offset++] = (c & 0x3F) | 0x80;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function writeByteBuffer(bb: ByteBuffer, buffer: ByteBuffer): void {
|
|
|
|
+ let offset = grow(bb, buffer.limit);
|
|
|
|
+ let from = bb.bytes;
|
|
|
|
+ let to = buffer.bytes;
|
|
|
|
+
|
|
|
|
+ // This for loop is much faster than subarray+set on V8
|
|
|
|
+ for (let i = 0, n = buffer.limit; i < n; i++) {
|
|
|
|
+ from[i + offset] = to[i];
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function readByte(bb: ByteBuffer): number {
|
|
|
|
+ return bb.bytes[advance(bb, 1)];
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function writeByte(bb: ByteBuffer, value: number): void {
|
|
|
|
+ let offset = grow(bb, 1);
|
|
|
|
+ bb.bytes[offset] = value;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function readFloat(bb: ByteBuffer): number {
|
|
|
|
+ let offset = advance(bb, 4);
|
|
|
|
+ let bytes = bb.bytes;
|
|
|
|
+
|
|
|
|
+ // Manual copying is much faster than subarray+set in V8
|
|
|
|
+ f32_u8[0] = bytes[offset++];
|
|
|
|
+ f32_u8[1] = bytes[offset++];
|
|
|
|
+ f32_u8[2] = bytes[offset++];
|
|
|
|
+ f32_u8[3] = bytes[offset++];
|
|
|
|
+ return f32[0];
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function writeFloat(bb: ByteBuffer, value: number): void {
|
|
|
|
+ let offset = grow(bb, 4);
|
|
|
|
+ let bytes = bb.bytes;
|
|
|
|
+ f32[0] = value;
|
|
|
|
+
|
|
|
|
+ // Manual copying is much faster than subarray+set in V8
|
|
|
|
+ bytes[offset++] = f32_u8[0];
|
|
|
|
+ bytes[offset++] = f32_u8[1];
|
|
|
|
+ bytes[offset++] = f32_u8[2];
|
|
|
|
+ bytes[offset++] = f32_u8[3];
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function readDouble(bb: ByteBuffer): number {
|
|
|
|
+ let offset = advance(bb, 8);
|
|
|
|
+ let bytes = bb.bytes;
|
|
|
|
+
|
|
|
|
+ // Manual copying is much faster than subarray+set in V8
|
|
|
|
+ f64_u8[0] = bytes[offset++];
|
|
|
|
+ f64_u8[1] = bytes[offset++];
|
|
|
|
+ f64_u8[2] = bytes[offset++];
|
|
|
|
+ f64_u8[3] = bytes[offset++];
|
|
|
|
+ f64_u8[4] = bytes[offset++];
|
|
|
|
+ f64_u8[5] = bytes[offset++];
|
|
|
|
+ f64_u8[6] = bytes[offset++];
|
|
|
|
+ f64_u8[7] = bytes[offset++];
|
|
|
|
+ return f64[0];
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function writeDouble(bb: ByteBuffer, value: number): void {
|
|
|
|
+ let offset = grow(bb, 8);
|
|
|
|
+ let bytes = bb.bytes;
|
|
|
|
+ f64[0] = value;
|
|
|
|
+
|
|
|
|
+ // Manual copying is much faster than subarray+set in V8
|
|
|
|
+ bytes[offset++] = f64_u8[0];
|
|
|
|
+ bytes[offset++] = f64_u8[1];
|
|
|
|
+ bytes[offset++] = f64_u8[2];
|
|
|
|
+ bytes[offset++] = f64_u8[3];
|
|
|
|
+ bytes[offset++] = f64_u8[4];
|
|
|
|
+ bytes[offset++] = f64_u8[5];
|
|
|
|
+ bytes[offset++] = f64_u8[6];
|
|
|
|
+ bytes[offset++] = f64_u8[7];
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function readInt32(bb: ByteBuffer): number {
|
|
|
|
+ let offset = advance(bb, 4);
|
|
|
|
+ let bytes = bb.bytes;
|
|
|
|
+ return (
|
|
|
|
+ bytes[offset] |
|
|
|
|
+ (bytes[offset + 1] << 8) |
|
|
|
|
+ (bytes[offset + 2] << 16) |
|
|
|
|
+ (bytes[offset + 3] << 24)
|
|
|
|
+ );
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function writeInt32(bb: ByteBuffer, value: number): void {
|
|
|
|
+ let offset = grow(bb, 4);
|
|
|
|
+ let bytes = bb.bytes;
|
|
|
|
+ bytes[offset] = value;
|
|
|
|
+ bytes[offset + 1] = value >> 8;
|
|
|
|
+ bytes[offset + 2] = value >> 16;
|
|
|
|
+ bytes[offset + 3] = value >> 24;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function readInt64(bb: ByteBuffer, unsigned: boolean): Long {
|
|
|
|
+ return {
|
|
|
|
+ low: readInt32(bb),
|
|
|
|
+ high: readInt32(bb),
|
|
|
|
+ unsigned,
|
|
|
|
+ };
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function writeInt64(bb: ByteBuffer, value: Long): void {
|
|
|
|
+ writeInt32(bb, value.low);
|
|
|
|
+ writeInt32(bb, value.high);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function readVarint32(bb: ByteBuffer): number {
|
|
|
|
+ let c = 0;
|
|
|
|
+ let value = 0;
|
|
|
|
+ let b: number;
|
|
|
|
+ do {
|
|
|
|
+ b = readByte(bb);
|
|
|
|
+ if (c < 32) value |= (b & 0x7F) << c;
|
|
|
|
+ c += 7;
|
|
|
|
+ } while (b & 0x80);
|
|
|
|
+ return value;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function writeVarint32(bb: ByteBuffer, value: number): void {
|
|
|
|
+ value >>>= 0;
|
|
|
|
+ while (value >= 0x80) {
|
|
|
|
+ writeByte(bb, (value & 0x7f) | 0x80);
|
|
|
|
+ value >>>= 7;
|
|
|
|
+ }
|
|
|
|
+ writeByte(bb, value);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function readVarint64(bb: ByteBuffer, unsigned: boolean): Long {
|
|
|
|
+ let part0 = 0;
|
|
|
|
+ let part1 = 0;
|
|
|
|
+ let part2 = 0;
|
|
|
|
+ let b: number;
|
|
|
|
+
|
|
|
|
+ b = readByte(bb); part0 = (b & 0x7F); if (b & 0x80) {
|
|
|
|
+ b = readByte(bb); part0 |= (b & 0x7F) << 7; if (b & 0x80) {
|
|
|
|
+ b = readByte(bb); part0 |= (b & 0x7F) << 14; if (b & 0x80) {
|
|
|
|
+ b = readByte(bb); part0 |= (b & 0x7F) << 21; if (b & 0x80) {
|
|
|
|
+
|
|
|
|
+ b = readByte(bb); part1 = (b & 0x7F); if (b & 0x80) {
|
|
|
|
+ b = readByte(bb); part1 |= (b & 0x7F) << 7; if (b & 0x80) {
|
|
|
|
+ b = readByte(bb); part1 |= (b & 0x7F) << 14; if (b & 0x80) {
|
|
|
|
+ b = readByte(bb); part1 |= (b & 0x7F) << 21; if (b & 0x80) {
|
|
|
|
+
|
|
|
|
+ b = readByte(bb); part2 = (b & 0x7F); if (b & 0x80) {
|
|
|
|
+ b = readByte(bb); part2 |= (b & 0x7F) << 7;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return {
|
|
|
|
+ low: part0 | (part1 << 28),
|
|
|
|
+ high: (part1 >>> 4) | (part2 << 24),
|
|
|
|
+ unsigned,
|
|
|
|
+ };
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function writeVarint64(bb: ByteBuffer, value: Long): void {
|
|
|
|
+ let part0 = value.low >>> 0;
|
|
|
|
+ let part1 = ((value.low >>> 28) | (value.high << 4)) >>> 0;
|
|
|
|
+ let part2 = value.high >>> 24;
|
|
|
|
+
|
|
|
|
+ // ref: src/google/protobuf/io/coded_stream.cc
|
|
|
|
+ let size =
|
|
|
|
+ part2 === 0 ?
|
|
|
|
+ part1 === 0 ?
|
|
|
|
+ part0 < 1 << 14 ?
|
|
|
|
+ part0 < 1 << 7 ? 1 : 2 :
|
|
|
|
+ part0 < 1 << 21 ? 3 : 4 :
|
|
|
|
+ part1 < 1 << 14 ?
|
|
|
|
+ part1 < 1 << 7 ? 5 : 6 :
|
|
|
|
+ part1 < 1 << 21 ? 7 : 8 :
|
|
|
|
+ part2 < 1 << 7 ? 9 : 10;
|
|
|
|
+
|
|
|
|
+ let offset = grow(bb, size);
|
|
|
|
+ let bytes = bb.bytes;
|
|
|
|
+
|
|
|
|
+ switch (size) {
|
|
|
|
+ case 10: bytes[offset + 9] = (part2 >>> 7) & 0x01;
|
|
|
|
+ case 9: bytes[offset + 8] = size !== 9 ? part2 | 0x80 : part2 & 0x7F;
|
|
|
|
+ case 8: bytes[offset + 7] = size !== 8 ? (part1 >>> 21) | 0x80 : (part1 >>> 21) & 0x7F;
|
|
|
|
+ case 7: bytes[offset + 6] = size !== 7 ? (part1 >>> 14) | 0x80 : (part1 >>> 14) & 0x7F;
|
|
|
|
+ case 6: bytes[offset + 5] = size !== 6 ? (part1 >>> 7) | 0x80 : (part1 >>> 7) & 0x7F;
|
|
|
|
+ case 5: bytes[offset + 4] = size !== 5 ? part1 | 0x80 : part1 & 0x7F;
|
|
|
|
+ case 4: bytes[offset + 3] = size !== 4 ? (part0 >>> 21) | 0x80 : (part0 >>> 21) & 0x7F;
|
|
|
|
+ case 3: bytes[offset + 2] = size !== 3 ? (part0 >>> 14) | 0x80 : (part0 >>> 14) & 0x7F;
|
|
|
|
+ case 2: bytes[offset + 1] = size !== 2 ? (part0 >>> 7) | 0x80 : (part0 >>> 7) & 0x7F;
|
|
|
|
+ case 1: bytes[offset] = size !== 1 ? part0 | 0x80 : part0 & 0x7F;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function readVarint32ZigZag(bb: ByteBuffer): number {
|
|
|
|
+ let value = readVarint32(bb);
|
|
|
|
+
|
|
|
|
+ // ref: src/google/protobuf/wire_format_lite.h
|
|
|
|
+ return (value >>> 1) ^ -(value & 1);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function writeVarint32ZigZag(bb: ByteBuffer, value: number): void {
|
|
|
|
+ // ref: src/google/protobuf/wire_format_lite.h
|
|
|
|
+ writeVarint32(bb, (value << 1) ^ (value >> 31));
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function readVarint64ZigZag(bb: ByteBuffer): Long {
|
|
|
|
+ let value = readVarint64(bb, /* unsigned */ false);
|
|
|
|
+ let low = value.low;
|
|
|
|
+ let high = value.high;
|
|
|
|
+ let flip = -(low & 1);
|
|
|
|
+
|
|
|
|
+ // ref: src/google/protobuf/wire_format_lite.h
|
|
|
|
+ return {
|
|
|
|
+ low: ((low >>> 1) | (high << 31)) ^ flip,
|
|
|
|
+ high: (high >>> 1) ^ flip,
|
|
|
|
+ unsigned: false,
|
|
|
|
+ };
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function writeVarint64ZigZag(bb: ByteBuffer, value: Long): void {
|
|
|
|
+ let low = value.low;
|
|
|
|
+ let high = value.high;
|
|
|
|
+ let flip = high >> 31;
|
|
|
|
+
|
|
|
|
+ // ref: src/google/protobuf/wire_format_lite.h
|
|
|
|
+ writeVarint64(bb, {
|
|
|
|
+ low: (low << 1) ^ flip,
|
|
|
|
+ high: ((high << 1) | (low >>> 31)) ^ flip,
|
|
|
|
+ unsigned: false,
|
|
|
|
+ });
|
|
|
|
+}
|